Name: Bum
Server: Gilgamesh
Job: Sam / War
Rank: 10
| War | Mnk | Whm | Blm | Rdm | Thf |
| 43 | 16 | 21 | 20 | 5 | 20 |
| Pld | Drk | Bst | Brd | Rng | Sam |
| 17 | 3 | 10 | 3 | 30 | 75 |
| Nin | Drg | Smn | Blu | Cor | Pup |
| 32 | 18 | 25 | 16 | 5 | 20 |
Disgaea 3
Macross Frontier
Sasameki no Koto vol. 1
Minamike vol. 5
- December 19, 2007 -
Contrary to popular belief, I'm still alive. Doing fine in my current job too.I made the local news too.
Can't say too much, but that image was a bit of a rush job.
Take a look
- August 31, 2007 -
When I registered for this site in Dec 2005, I had a vision of what the site was to become.Well obviously, things are very different from what I had origianlly planned.
Ain't nothing wrong in dreaming big, I guess. Gives you something to work towards, even though the final result may not be the same as what you expected.
So then... the big question has appeared. Should I renew this site or not...?
Honestly, I'm not sure. And furthermore I can't really be bothered.
I'll say this much: this place is a good repository for my 3D artwork. Makes it easy for people to see what I've done and what I'm currently up to.
Let's not forget the linkies too.
I don't know about you, but I often use my own links page more often than my bookmarks cos it gives me a visual indicator of what site I'm heading to.
I think I'm going to need to ponder about this a bit more.
- August 06, 2007 -
I've been learning 3DS Max recently and I'm not enjoying myself.It takes a while to start up.
So long in fact that when I double click the icon, it takes a good 15+ seconds before the splash screen even appears to indicate the program is starting up.
The workflow is very object oriented, that much I can tell.
Tools like bevel, extrude, etc are all 'functions' of the objects in the scene. This is something I can understand due to my programming background, but it does get maddening at times when i try to model stuff.
I'm not able to select multiple objects and then perform vertex/polygon operations that encompass all selected objects.
And to top things off, the up direction is the Z-axis.
The Z-axis!! What on Earth is this rubbish?Stuff that'd take me 15 min to model in Modo takes 2 freaking hours in Max.
Maybe i'm getting too old fashioned. I don't know.
Seriously it was never this bad when I made the transition from Lightwave to Modo.
- July 31, 2007 -
I managed to buy a copy of Minna no Golf 5 two days ago.
Not bad, considering that a lot of the game shops here haven't been able to get any stock for the game.
Needless to say, I'm hooked.
I also downloaded the Bladestorm demo a few hours ago.
The game looks amazing, battle system is nice, allows you to customise your characters appearance and best of all, it features LIP-SYNC.
Maybe it's just me, but it's been a while since I played a Japanese game that had accurate lip-sync.
I hope the Japanese version has english text in it because I'm really tempted to get this the moment it comes out.
- July 18, 2007 -
Last night's Dynamis session was pretty average, with 32 people showing up.
There were AF2 drops for BLM, RDM, SAM, DRK, DRG and NIN.
In the last 10 minutes, we were trying to wittle down the big group that spawned next to the boss icon, but a bad pull resulted in us getting swarmed by pretty much everything that was on the level.
In all honesty, it was hilarious.
- July 15, 2007 -
My Warrior is now level 42 and my Ninja is level 31.
Not bad at all, considering my LS got KOed twice in the Promathia Mammet BC in Monarch Linn earlier today.
- July 11, 2007 -
- July 07, 2007 -
I got rid of the huge 400 x 300 image at the top of the page.
The place looks much more compact now.
Added a 'site news' box at the top of the left column.
- July 06, 2007 -
- July 05, 2007 -
Ok. Two down, a few more to go.
- July 04, 2007 -
I'm reorganising the links section.
Do take note that some of the artist links are not safe for viewing at work.